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java.lang.Object org.jocl.cloth.ClothSimulationCoreJava
class ClothSimulationCoreJava
The core of a cloth Simulation
implemented in plain Java. It
uses an ExecutorService to execute the computation with multiple threads.
The particle-based tasks are divided among the available processors.
The only edge-based tasks, namely the constraint enforcement of the
independent sets, are each computed by one thread.
Constructor Summary | |
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ClothSimulationCoreJava(ResourceHandle<java.nio.FloatBuffer> positionsHandle,
ParticleData p,
EdgeData[][] e)
Creates a new cloth simulation core that will write the vertex positions into the buffer obtained from the given handle, and operates on the given simulation data . |
Method Summary | |
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void |
performTimeStep(float dt)
Perform a simulation step with the given size |
void |
prepareRendering()
Perform any steps necessary to render the current simulation state |
void |
shutdown()
Shut down the simulation and free all allocated resources |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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ClothSimulationCoreJava(ResourceHandle<java.nio.FloatBuffer> positionsHandle, ParticleData p, EdgeData[][] e)
positionsHandle
- The handle for the positions bufferp
- The ParticleData
e
- The EdgeData
Method Detail |
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public void prepareRendering()
Simulation
prepareRendering
in interface Simulation
public void performTimeStep(float dt)
Simulation
performTimeStep
in interface Simulation
dt
- The step sizepublic void shutdown()
Simulation
shutdown
in interface Simulation
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