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See:
Description
Interface Summary | |
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ClothApplicationGUI.SimulationType | Interface describing a selectable simulation type and the associated simulation factory |
NormalComputer | Simple interface for a normal computer |
ResourceHandle<T> | Interface for classes that act as a handle to a resource that may have to be acquired before it can be used, and to be released after it has been used. |
Simulation | Interface for a simulation that may be driven by a Simulator |
SimulationFactory | Interface for Simulation objects |
TimeStepListener | Interface for all classes that want to be informed about time steps of a simulator |
Class Summary | |
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ClothApplication | Main class for the cloth simulation application |
ClothApplicationGUI | The main user interface class for the cloth simulation application |
ClothApplicationProfiling | A class that only performs a profiling run for a ClothApplication
or a Simulation . |
ClothApplicationSetup | Utility methods for the setup and profiling of the cloth application |
ClothClusterPartitioner | A class for computing lists of edge lists that are mutually disjoint and created by clustering the vertices of a given set of input edges. |
ClothData | MeshPrimitives extended by the information that is
required for the simulation, namely the bending edges, and
a list of all edges. |
ClothOptimizer | A class for optimizing a ClothData in terms of storage locality
of the edges and their vertices. |
ClothPartitioner | A class for computing independent sets of edges. |
ClothSimulationCoreJava | The core of a cloth Simulation implemented in plain Java. |
ClothSimulationCoreJOCL | The core of a cloth Simulation implemented with OpenCL. |
ClothSimulationJava | Implementation of a Simulation that performs a
cloth simulation with plain Java. |
ClothSimulationJOCL | Implementation of a Simulation that performs a
cloth simulation with OpenCL. |
ClothSimulationMethods | Basic methods that are common to most types of cloth simulations. |
ClusterSetsCreator | A class for creating the EdgeData objects for lists of
edge lists that do not have common vertices. |
EdgeData | A plain structure holding the data of a set of edges. |
EdgeDataCreator | A class for creating an EdgeData from a
collection of edges. |
FaceData | A plain structure holding the data of a set of faces |
FaceDataCreator | A class for creating an FaceData from a
collection of faces |
IndependentSetsCreator | A class for creating the EdgeData objects for independent
sets of edges |
LoggerUtil | Utility class for configuring a logger to produce "nice" output. |
MeshUtils | Utility methods for meshes |
NormalComputerJava | Simple implementation of a NormalComputer using Java |
NormalComputerJOCL | Implementation of a NormalComputer using OpenCL |
NormalData | A plain structure holding the data that is associated with a
ParticleData and stores the additional information that is
necessary to compute normals in parallel. |
NormalDataCreator | A class for creating NormalData from a collection
of faces |
ParticleData | A plain structure holding the data for a set of particles |
ParticleDataCreator | A class for creating an ParticleData from a
ClothData |
Reordering | Utility class for computing a vertex permutation using the Cuthill-McKee algorithm |
SharedMemHandle | Implementation of a ResourceHandle for cl_mem objects that
are created from an OpenGL vertex buffer object. |
SimConfig | Global configuration parameters for the simulation. |
SimData | Collection of the plain data structures required for a simulation |
SimMeshUtils | Utility methods for handling simulation meshes |
SimpleFloatBufferHandle | A ResourceHandle that obtains the FloatBuffer
by wrapping an array |
SimpleMemHandle | Simple implementation of a ResourceHandle for buffers that
are not shared with OpenGL |
SimpleObjectCreator | Utility class for creating simple objects for the renderer |
SimulationFactoryJava | A factory for plain java cloth simulations |
SimulationFactoryJOCL | A factory for OpenCL cloth simulations |
Simulator | Simple implementation of a Simulator |
VBOFloatBufferHandle | A ResourceHandle that obtains the FloatBuffer
by mapping an OpenGL VBO using a renderer. |
The main package for the cloth simulator
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