A C D E F G H I L M O P S T V

C

computeEdgeEdges(Iterable<? extends Edge>) - Static method in class de.javagl.simplemesh.utils.Topology
Compute a map from all edges to the edges that they are adjacent to
computeEdgeFaces(Iterable<? extends Face>) - Static method in class de.javagl.simplemesh.utils.Topology
Compute a map from all edges of the given faces to their respective list of faces.
computeEdges(Iterable<? extends Face>) - Static method in class de.javagl.simplemesh.utils.Topology
Compute the list of edges of the given faces.
computeMaxVertexFaces(int[]) - Static method in class de.javagl.simplemesh.utils.MeshPrimitivesArrays
Computes the maximum number of faces a vertex belongs to (i.e. simply the maximum of the given array)
computeMaxX(Iterable<? extends Vertex>) - Static method in class de.javagl.simplemesh.utils.Vertices
Compute the maximum x-coordinate of the given vertices
computeMaxY(Iterable<? extends Vertex>) - Static method in class de.javagl.simplemesh.utils.Vertices
Compute the maximum y-coordinate of the given vertices
computeMaxZ(Iterable<? extends Vertex>) - Static method in class de.javagl.simplemesh.utils.Vertices
Compute the maximum z-coordinate of the given vertices
computeMinX(Iterable<? extends Vertex>) - Static method in class de.javagl.simplemesh.utils.Vertices
Compute the minimum x-coordinate of the given vertices
computeMinY(Iterable<? extends Vertex>) - Static method in class de.javagl.simplemesh.utils.Vertices
Compute the minimum y-coordinate of the given vertices
computeMinZ(Iterable<? extends Vertex>) - Static method in class de.javagl.simplemesh.utils.Vertices
Compute the minimum z-coordinate of the given vertices
computeVertexAreas(MeshPrimitives) - Static method in class de.javagl.simplemesh.utils.Area
Compute the array containing for each vertex the area (that is, 1/3 of the area of its adjacent triangles).
computeVertexEdges(Iterable<? extends Edge>) - Static method in class de.javagl.simplemesh.utils.Topology
Compute a map from all vertices of the given edges to the list of adjacent edges.
computeVertexFaceIndices(Iterable<? extends Face>, int, int) - Static method in class de.javagl.simplemesh.utils.MeshPrimitivesArrays
Computes for each vertex the indices of all faces that it belongs to
computeVertexFaces(Iterable<? extends Face>) - Static method in class de.javagl.simplemesh.utils.Topology
Compute a map from all vertices of the given face to their respective list of faces.
computeVertexNeighbors(Iterable<? extends Edge>) - Static method in class de.javagl.simplemesh.utils.Topology
Compute a map from all vertices of the given edges to their respective list of neighbors.
containAdjacent(Iterable<? extends Edge>, Iterable<? extends Edge>) - Static method in class de.javagl.simplemesh.utils.Adjacency
Returns whether the given sequences of edges contain adjacent edges
containsAdjacent(Iterable<? extends Edge>, Edge) - Static method in class de.javagl.simplemesh.utils.Adjacency
Returns whether the given sequence of edges contains an edge that is adjacent to the given edge
createEdgeVertexIndices(Collection<? extends Edge>) - Static method in class de.javagl.simplemesh.utils.MeshPrimitivesArrays
Create an array containing the vertex indices of the given set of edges.
createFaceVertexIndices(Collection<? extends Face>) - Static method in class de.javagl.simplemesh.utils.MeshPrimitivesArrays
Create an array containing the vertex indices of the given set of faces.
createVertexFaceCounters(Iterable<? extends Face>, int) - Static method in class de.javagl.simplemesh.utils.MeshPrimitivesArrays
Computes an array containing for each vertex the number of faces that it belongs to
createVerticesArray(Collection<? extends Vertex>, int) - Static method in class de.javagl.simplemesh.utils.MeshPrimitivesArrays
Creates an array containing the coordinates of the given vertices, with the given stride.

A C D E F G H I L M O P S T V